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In this intersection, bomb the left wall, go through the hole, and then south, coming out outside. Within this house are two quarreling brothers who sealed the doorway between them so that they didn't have to speak to each other. Drop into the northernmost of these holes, and you'll fall through a long series of jars before landing among two Fairies! You can stun them with a sword slash, but for the most part, you just want to avoid them. When you have a clear path, head up through the locked door. (If you're on the bottom, the easiest way to get up there is to take the cave in the very southeast corner and simply go upstairs--you'll come out at the peak.) Once Link arrives in the Dark World, he will change form, turning into a helpless rabbit. This allows you to safely move towards the tail. Boulders many times larger than you crash down from above. There's a lot of cave entrances before the desert itself - ignore those. Carefully make your way through the dark mountain tunnels towards the top of the mountain. Occasionally, entry to Death Mountain is restricted; one must receive permission from the Royal Family of Hyrule to enter the mighty mountain. If you're in the right area, you'll be on an island in the middle of the water in the Light World. Do so, and bomb the wall to the left of the treasure chests and jars there to gain access to another secret cave, where the heart piece is. Death Mountain is located in the far east of Hyrule, in the Eldin Province. Step on it to discover its mysterious properties. You will need to have acquired 500 rupees in order to purchase the Flippers, so if you havent found all the secret rupee locations, be sure to check back to the previous chapter. [name reference needed] It is identical in appearance to the Lake Hylia Shop, consisting of a small cave-like enclosure. Either hit the crystal block or just snatch it up with the Boomerang. 2023 GAMESPOT, A FANDOM COMPANY. At the northwestern end of Kakariko Village, you'll notice a suspicious looking hole just sitting there in the northwestern part of the town. Death Mountain is accessible by a trail from Kakariko Village. The Divine Beast Vah Rudania is found on Death Mountain, having been trapped there by the Boss of Goron City Bludo and Goron Champion Daruk's descendant Yunobo. The music that plays in the Death Mountain area is a reworked version of the Goron City theme from Ocarina of Time. If you break the sealed door and reunite the brothers (with a Bomb), you gain access to the other side of the house. Are you trying to reach the Gorons of Death Mountain? Down here, the idea is to get to the door directly north of you. You'll come across a bridge that has some stakes blocking your path. While Moldorm itself is not much of a threat to Link, the surrounding ledges are what can cause Link the most trouble. Enter into the building, and go to the back room. You've dealt with this before, and this time is no different. Check out Go Mode: A Link to the Past Randomizer Podcast! Link can also throw in his Fighters Shield and get the Fire Shield. To the left of the Misery Mire dungeon entrance, there's a tree-trunk looking structure (looks kind of like a skull, too). Back-to-back snow storms had skiers smiling at Bromley Mountain in . On your way to the Eastern Palace, just south of where you arrive on the palace grounds, there's a cave near a line of five trees that angle downward just slightly. The Shadow Hamlet Ruins are located on the southeastern foot of Death Mountain. Inside, Link will find a Mysterious Pond where he can throw certain objects into the water. The huge Moldorm, which is not fond of guests, occupies the entire 6th floor. You will return here once you use the key you just collected to unlock the door near the map on the second floor. Death Mountain appears as the first level in the Ocarina of Time branch. Enter the cave up here and grab your Heart Piece. Talk to the woman there. As long as you are moving towards him, and are facing him with your sword, he will be unable to harm you. Cross the bridge after defeating a Tail Worm. Walk up and open the treasure chest to get the dungeon item, the Moon Pearl! A small isolated hole will appear near the north-central portion of the room. If you go to the extreme southern part of Kakariko Village, down by the hills near the northern end of the desert region, there's a long house here. After the defeat of Agahnim, the Lumberjacks have disappeared, weakening the tree considerably. While exploring the Death Mountain region, you will discover more tiles that you can use to travel back and forth between the Dark and Light Worlds. Playing in Open mode on Standard difficulty with the seed 179144398: http://vt.alttp.run/randomizerFor more Zelda, S. You will immediately notice an arrangement of raised blue blocks and lowered orange tiles, as well as a Crystal Ball at the entrance. You can also receive a message from Sahasrahla telling you to collect the Moon Pearl. At the east end of the room, there is a series of pots surrounded by the lowered orange blocks. To get to this heart piece, however, you have to first have access to the Desert Palace, and hence have the Book of Mudora. Death Mountain contains many Tektites, Lynels, Armos, and Boulders. If the player has acquired the Titan Mitt after defeating Blind the Thief in the village's dungeon, these stones can be lifted, freeing the froglike man. Take this portal back to the Dark World. Once up on this cliff, use the Magic Mirror to warp back to the Light World. Visit the Spring whenever life on Death Mountain gets too harsh. If done right, you'll be on a solitary platform looking over the forest to your right and the Desert of Mystery to your left. In the same place where the Ice Cave would be in the Light World, in the Dark World on the northeastern shore of the Ice Lake, you'll find a cracked wall next to a regular cave entrance. Stand on the one to the right and use the Magic Mirror that we just got from the Old Man. Wind and Earth Temples. (Also of note is the lone skull in this room, under which is a large Magic Decanter.). There are an assortment of enemies here, but you can just avoid them all as you head northward, entering Zoras Waterfall. When you enter through, you will see two Stalfos, and four unlit torches. Death Mountain has a Hot Spring along with a small shop run by a Goron. When you arrive on the third floor, you will encounter three Pons, three holes, and a Crystal Switch. This is the Lumberjack's House. Once you are ready to battle it, leap off the ledge at the south end of the room to enter the arena. Within this structure is a door leading inside. The area here is filled with Deadrocks and falling Boulders. There are not as many Great Fairies in the world as there are small Fairies. The Legend of Zelda: A Link to the Past 38: Access to Death Mountain Labeled Map - Super Nintendo (SNES). On the right side, be sure that the crystal switch is red and the blue blocks are up before heading up the staircase. Enter the actual Cemetery area and make your way to the northwest corner. A portion of the bridge that leads to the eastern peak had long ago washed out, making it impossible for anyone to explore that area. Lift up the two small rocks that block the grave and then push the grave open, creating a secret hole. Go through the series of rooms to get back to the Sanctuary and then exit to get back to the Overworld. "Great Luck" means the next ten enemies you take out will be guaranteed to drop an item of some sort, whereas "Big Trouble" means the next ten foes won't drop anything at all. BS The Legend of Zelda: Ancient Stone Tablets, Color Changing Tingle's Love Balloon Trip, The Legend of Zelda: A Link Between Worlds, The Legend of Zelda: Four Swords Adventures, Zelda II: The Adventure of Link locations, The Legend of Zelda: A Link to the Past locations, The Legend of Zelda: Ocarina of Time locations, The Legend of Zelda: Four Swords locations, The Legend of Zelda: Four Swords Adventures locations, The Legend of Zelda: Twilight Princess locations, The Legend of Zelda: A Link Between Worlds locations, The Legend of Zelda animated series locations, The Legend of Zelda: Breath of the Wild locations, A section of Death Mountain as it appears in the. As you start out on the Pyramid in the Dark World, leave the Pyramid and head east. You will find, though, that in the Dark World, all beings, including yourself, are transformed into creatures that reflect what is in their hearts. In order to enter Death Mountain in the Light World, a huge stone that blocks the entryway must be lifted with the Power Glove. As in A Link to the Past, Death Mountain is located in northwestern Hyrule. Moldorms weakness is its tail. Fall down the hole just below the heart piece and collect some fairies on the right if youd like. At the fountain beyond, you'll be asked if you want to throw in an item. In the southwest room on B1, you can find an exit from the dungeon guarded by a Beamos. This room holds a treasure chest which holds the heart piece we seek! Manage all your favorite fandoms in one place! You will find another Hylian Monolith that was erected by the Hylian people on a peak west of Spectacle Rock. When you reach the other side, you will discover another system of caves and tunnels. Once you are ready, climb the steps at the northeast corner of the room to reach the boss chamber. Inside, simply navigate the network of pits and stairs until you reach a couple Fairies at the end. Use a Bomb on the wall to open it up, and then enter into the hidden room, where the heart piece is located. Ignore the cave here and instead climb up the rather large staircase. Anyway, enter into said cave. It is full of thieves, distrustful animals, counterfeit swords, and traps. Walk down and make your way back to the northwest corner of the room, heading back up the stairs. The shop is one of the more obscure locations in the game, and like the other shops in the Light World, it need never be visited in order to complete the game. Continue down this pathway and exit the cave, reaching Death Mountain. Before we defeated Agahnim in Hyrule Castle, the Lumberjacks were working on cutting down that huge tree in front of their house. Hop into the water and swim into the waterfall to find a secret cave. Want to contribute to this wiki?Sign up for an account, and get started!Come join the Zelda Wiki community Discord server! You'll be on a platform with the Heart Piece we seek. Title. Inside is another Great Fairy. To get to this heart piece, however, you have to first have access to . You will then find an Old Man who needs help. Inside, 2F: Link(entrance on top level). Good luck and have fun. (Also, if you dash into the statue in here, you'll uncover the only Good Bee in the game.). In order to reach it, Link must possess the Magic Hammer and travel due East from the Tower of Hera. Contents 1 The Western Mountain 1.1 The lonely tunnel 1.2 Mountain caves 1.3 A tower of terror 1.4 Into the darkness 1.5 A Hylian Monolith 1.6 The mysterious Moon Pearl 2 The Eastern Mountain 2.1 Caves found in the crags Even by playing with the Star Switches, all you accomplish is moving the floor holes closer or farther from the chest. Enter the western of the twin entrances and then hookshot across the gap with shallow water (there's a barely visible pot on the other side) to find four Fairies waiting for you. After throwing in an item, a fairy will appear, asking Link if he dropped the item. Go into this secret cave and push the blocks out of the way to get to the Heart Piece in the corner of the cave. When you reach the top of Death Mountain, you will discover that there is no way to reach the Tower of Hera. Directly east of you will be three Fairies. Thanks toH. Herbert-Lovern for providing the origin of the Paradox Cave name and to Avonyel for providing a correction. Your first visit to the 1st floor will take place in the lower-left hand room. Unlike the hot climate of Hyrule's Death Mountain due to the presence of a volcano Lorule's Death Mountain is snowy with no volcanic activity. From the top of the mountain, drop down the second gap from the west to land on a low ledge with a cave entrance. The caves, long thought to be refuge for early Hylians, have been taken over by mountain beasts. The solution to this problem, comes by way of a telepathic message from Sahasrahla, the Elder. The Lost Hills are located directly east of Death Mountain. From StrategyWiki, the video game walkthrough and strategy guide wiki, https://strategywiki.org/w/index.php?title=The_Legend_of_Zelda:_A_Link_to_the_Past/Fairy_Springs&oldid=830561. It also has Star Tiles that suddenly change the floor plans, sometimes creating pits that have claimed many intruders. Traditionally, one needs the King's permission to enter the mountain, but the good king has been dethroned by Agahnim. The portal looks like a mark where a River Zora will pop out from, but this one never disappears. Two Stalfos and a Tail Worm will be guarding a key. In addition to his enormous size, he also has exceptional defense. Ask him for some Flippers and he will offer to sell them to you for 500 rupees. By translating the message with the Book, it advises you to return when you have the Master Sword. You can only get this easy-to-get Heart Piece after you defeated Agahnim in Hyrule Castle. Instead, the entrance is found on the 2nd floor. You will be able to return if that happens, but Moldorm will return to his full strength if you leave the room. Simply wait until the tiles all finish then continue. Exit back to the right and then head up a screen. You'll fall to a secret room with two Fairies! Once in the palace, the plateau is quite simple to get to. It's not so, however. Make your way to the northeast corner of the Waterfall and you will meet with King Zora. While firing the Divine Beast's beam at Calamity Ganon in support of Link, Daruk gazes upon his homeland and is pleased to see his descendant and Goron City thriving a century after his death, while Yunobo waves at his ancestor. Death Mountain is found in southwestern Hyrule. Venus, the Queen of Fairies will appear, asking Link if hed like to carry more bombs or arrows. They restore up to a maximum of seven lost hearts, and can be captured by a net, and stored in a bottle for future use. Jump through this gap and you'll land on a solitary platform below. The Old Man will then walk inside of this small cave. Inside are four Fairies waiting for you. There is a Lost Old Man living on Death Mountain as well. If you die in the middle of battle, and you have a fairy in a bottle, the fairy will release itself and bring you back to life before flying away. He asks Link to aid him in getting to the safe house on the top of the mountain outside the caves. One more sword slash, and Moldorm will be defeated. Swim towards it to jump down to the lower area. Go to the \"About\" section of my channel for my PO Box! There is a lake on the east end of Death Mountain which flows into a Waterfall, which in turns flows into a river that runs into Lake Hylia. This portion of the appendix will show you where to find them all, in case you ever need their services. Playing in Open mode on Standard difficulty with the seed 179144398: http://vt.alttp.run/randomizerFor more Zelda, SUBSCRIBE! To get there, go through Turtle Rock. Take the south path at the next turn and walk to the wall on the right. Link can upgrade his Bombs or Arrows by increments of 5 each time. To go through the cave, turn east, take the south-east fork, followed by the small north path. Later in the game, several Zoras can be found on Death Mountain and soaking in the Hot Springs. Due south of the entrance to the Eastern Palace, if you keep going south, you'll eventually come to a dead end with a ring of posts in front of a cave. Make sure that you step on a Star Switch so that there is no hole in front of the lowered block. After buying the Zora's Flippers at Zora's Waterfall for 500 Rupees, you can swim in Lake Hylia. When you finally discover how to use the mysterious Warp Tiles, it opens up a whole new world: the Dark World. It is called Death Mountain in the Dark World, however. Collect the pendant as reward for the difficult fight. After saving Yunobo, Link travels with the Goron up the mountain, attacking Vah Rudania with cannons while avoiding its Sentries and Magma Bombs. If you go down into this marshy area, you'll find a small stone building. 25 KB 1280 x 512: PNG: 40: Cave to Kakariko Village. Type: Faerie & Small Fairies. From Links House, head east and then north, across the bridge. Moldorm appears to be a gigantic Tail Worm. The race will begin in 15 seconds! Great Fairies are only found in limited places and heal you completely. Near the southern exit of the Village of Outcasts is a froglike man trapped behind a set of super-heavy stones. Anyway, on top of Death Mountain, when you first get to the Dark World, you'll be in an area with two weird creatures - an odd monster-like creature and the ball he is kicking (whom is also alive, oddly enough). Then, go all the way south. Enter the western of the twin entrances and then hookshot across the gap with shallow water (there's a barely visible pot on the other side) to find four Fairies waiting for you. In the following room, two Fairies await. Their rock supply comes from Dodongo's Cavern, the entrance to which was blocked off by Ganondorf. There is a narrow pathway heading northward, so go ahead and take it. Initially, Link can throw either 5 or 20 rupees. Also helpful are the jars of pottery, all full of hearts. Maps Outside: Link After purchasing the Zora's Flippers, swim away from Zora's Waterfall west to the next one, the Waterfall of Wishing. Link can toss in his Boomerang and get the Magical Boomerang. Exterior: Link You'll find a friendly thief surrounded by ten pots--and under each pot is a Blue Rupee, giving you a total of 50 Rupees. In Link's Recovered Memory of Daruk, it is revealed that before the Great Calamity, Death Mountain was peaceful and had been inactive for some time; however, after experiencing a tremor, Daruk wondered if Death Mountain was responding to Ganon's imminent return. 32 KB 1280 x 512: PNG: 39: Mountain Cave. For the next Fairy-dwelling cave, you'll need to be on the top level. Manage all your favorite fandoms in one place! It will reveal a secret grotto, so go in. Before you race off to the sixth floor where Moldorm awaits, there are some aspects of the floor you may wish to investigate. Heart Pieces:#9, #10, #11 Once out here, use the Magic Mirror to get back to the Light World. Link can find the Hammer deep inside. Blow it apart with your Bombs, and grab your heart piece. Buy it for 100 Rupees and carry it with you to the cracked wall at the Pyramid of Power. Now that you have some bombs and/or the Pegasus Shoes, you can blast open the walls on the west side of the screen. Walk directly to the west and Link will find an area on the ground that has two distinct diamond shape patterns. The smoky clouds that always surround the peak of Death Mountain reflect the state of the mountain: when the clouds are white, all is at peace; when the clouds turn a fiery red, the mountain is facing perilous times. Enter the cave here to find yourself at the Pond of Happiness. Jump down to this cave and enter it. The sign outside the Mountain Tunnel (A) forbade travelers to pass unless they had permission from the King. 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